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Fruition Online- Playable Races

 

I have so many races! I could easily do more, but why? It'll already take forever just to do these.

 

Gnome. Gnomes are tinkerers by nature, and love ‘fixing’ things, even if it makes it not work anymore. Short and bulbous nosed, they are great travel companions unless they get distracted. Gnomes from Warcraft 2 is what I have in mind for how they look; three feet tall, and dwarf-bearded.

 

Chi’Optera are beautiful women, with pale skin, natural gothic features, and bat wings. Finally able to procreate after years of lynching, seeking refuge where they can find it. Chi’Optera are passive and kind, often taking up positions of healer, or being loyal to one partner, unlike their mother race, and doing in life what her partner does. Chi’Optera are like their mothers in one way- a female only race. When a Chi’Optera breeds, if the baby is a girl, it is a Chi’Optera. If it is a boy, it is the father’s race.

 

Swamp Kin. These strange peoples are a plant combination of many plants in one- their origin is that they are the souls of elementals, who constructed a human shaped form out of dead swamp plants and muck; somehow they were unable to dissolve the form and become elemental once more. Bound now in their new shape of tumbleweeds, claws made of sharp twigs, glowing eyes and swamp moss for hair, they have lost little of their magical prowess and use it often. They are about 4.5 feet in height, and seem to be all females; but they also seem to be sexless, and the only deciding factor seems to be appearance. If you imagine a scary swamp witch- that’s these.

 

Goblins are very annoying and have high-pitched voices. Commonly thieves and inventors; not good at either. Very small, about 3’ tall, and green skin like orcs have.

I’d like to use Dopplegangers in an expansion as an ultimate race. Dopplegangers have no skills or levels, but instead become the exact thing they are fighting; however they are unable to mimic magic and psionics. Dopplegangers will be able to mimic any target’s exact body, complete with benefits and penalties- except for the racial bonus / penalty- which always remains as the doppleganger’s ‘mimic’. Dopplegangers are only capable of mimicking 80% of the target’s mind- being their skills. This of course has the same effect on level targets- a level 10 dragon being mimicked is a level 8 doppleganger, that looks like a dragon in every way- the name of the doppleganger is even temporarily overwritten with the name of the target- including players. Dopplegangers are true monsters, and in their natural form are legally attackable not only by players, but by guards and other NPCs even in Closed-PvP settings (See Combat). When in the form of a target- its rules are automatically accepted.

 

If the creature cannot talk, neither can they (guild, alliance, and friend chat still works). If a creature is hated by a certain group (hated by orcs for example) the groups will treat them in the same fashion. If a doppleganger does Guild vs. Guild combat, and the guild master happens to have a Siege Pet, and the doppleganger copies its form, then the doppleganger cannot leave that house map without removing its current form (because Siege Pets can't leave the Personal House Map they were born in). Form removal is willingly, or by death. The last way to remove a form is by trying to take a new body shape- with a cast and recast timer. When switching forms, a doppleganger is forced back into its natural state- very, very vulnerable. To copy 100% of a target’s mind, the target must die WHILE the doppelganger is stealing its form.

Docklefar, or dark elves, have more ‘Drow’ features from AD&D; though you can also consider them rather similar to Dunmer (dark elves from The Elder Scrolls series) with personalities similar to a combination of Drow and Mountain Dwarf, also from AD&D. If you don’t know what that looks like, besides ‘shame on you’, they are dark skinned elves with light hair- but Docklefar are dark-haired and red-eyed. Definitely a ‘subterranean’ elf. Black elf with dark gray or black hair, and red eyes.

Elves, at least natural elves, (no, not a High Elf) are short and petit, have strong legs, and naturally move silently as all elves do.

Humans- able to adapt more quickly to ideologies they don’t start in, as benefit. Humans have more starting points than anyone else.

Wyldlings are approximately 1.5 – 2.25 feet in height, but don’t underestimate them- a flying creature that size can be very annoying. A fluttering creature with a shrill voice yelling ‘guess what guess what’ all day gets them attacked often- because of this they have a high evasion bonus. Wyldlings have dragonfly, butterfly, moth,  or beetle wings- and their hair, eye, skin, and wing colors change to the brightest colors in the area; if they actually stay in one place for long enough. Otherwise, their faces and ears are elven, with ‘Final Fantasy’ or ‘futuristic Japanese’ hairstyle choices.

 

Original idea came from Earthdawn the book-style RPG.

Cavemen have never been stupid- I’d like to show that, but I doubt it possible. Cavemen live with dinosaurs, I don’t care if it’s accurate or not; it’s fun and it adds neat stuff for players to tame if they unlock tamer and show up, or come back. Research will show their height, and their culture I’d like to inaccurately base on Native American Indians.

 

Adapted concept came from the "Clan of Cave Bear" book series.

Voroxen are huge, four-armed furry humanoids, some with horns and or red eyes. They alone (because of stat requirement) can wield four-handed weapons. They rarely use any class other than the heaviest melee fighters, which should be obvious. Their armor is usually cast iron full plate mail, or similarly impossible to wear armor.

 

Original idea came from Fading Suns.

Mutated humans are humans that changed with the Night, gaining the body parts or abilities of plants, animals, monsters, or some of more than one category.

 

Idea originated in "Nightspawn" the book-style RPG.

Skayve is the new name for Skaven, made by Warhammer. I always wanted one as a character, and when they made their own MMO come out and didn’t have that as a choice, I took it upon myself to use their good idea since they obviously have no intention of using it. Name changed as well as some colorations and their history, so no sue for us. Skayve are the rat idea of werewolf- but bound in ‘humanoid rat’ form. No shape shifting. Nocturnal by nature, and silent as a mouse, literally. Bearers of ills and diseases, but unaffected by them. The perfect assassins. Approximately 5 feet tall, some have been seen as standing taller, but it is likely imagination due to fear.

Sentient Plants are plants that evolved with the Night to be humanoid and mobile- and able to speak and see. Many of these peoples despise humans, as they remember lumberjacks from the old world. Many different types of plants became these, from flowers to trees; although their stock species has no bearing on their height- 4 to 5.5 feet.

 

Inspired by Gamma World, the book-style RPG that Gary Gygax came up with BEFORE Dungeons & Dragons.

Hobgoblins are fat and lazy. More stocky than fat, but lazy nonetheless. No one knows the true strength of even one of their number, as none of them are ever dedicated to anything. They are unattractive, 6-7’ tall, very muscular, with ugly shades of green or brown skin.

Orcs have a guttural language, a large under bite, overly long arms, and very strong muscles. Orcs are very similar to humans in culture, but it really doesn’t show, as they are filthy all the time, make crude housing of uncured hide, dirty bone and damaged wood, and favor violence as their ‘respect’. Orcs are mostly 5.5-6.5 feet tall, and have green skin.

 

Clannish version of orcs came from Warcraft.

T.I. Robots’ programming was so well done, that instead of A.I., it was T.I. (truly intelligent), and the robots began to seek out life and meaning of their own. Similarly looking to droids in either the Star Wars episode 2 or 3 movies, or I, Robot. These robots have souls.

Argones look like supermodels, tall and slender. They are all female, and appear to be Asian, Caucasian or elven, always light colored, and with beautiful bird wings. To breed, they descend to the land below to find a one-night-stand for reasons of impregnation only. They are naturally violent, aggressive, prejudiced, sexist, and racist. In fact, when a Chi’Optera is born, it is originally from an Argone. Because of this, the mother is often murdered immediately as well as the baby. The few times the mother and child are not killed, for some reason, they are thrown, literally, out of the golden city on the top of the clouds, and weak with childbirth, often the mother and child would plummet to their deaths. When the mother has caught a breeze and survived with her child, if she didn’t drop it herself, the rarest of all cases is the mother *doesn’t* kill the baby, and it survives.

A friend came up with this race of evil angel for his own game, Crossroads, and gave me permission to use them.

Minotaurs are noble and honorable, despite how most think of them. They are often mercenaries, but keep their own moral code. Sure they are a hired sword, but they will not obey commands or accept money for a job if they disagree with who they’re supposed to fight or protect. Height is 7-8 feet in height, ignoring their horns.

Trolls are naturally ugly, and revel in it. The uglier a troll is, the more... desirable they are considered to be, in their own culture. No other. Cruel to the bone, which sticks out of their sunken flesh. They would stand 9 feet tall, but their posture is so atrocious, it’s closer to 6; their back almost bent in the shape of the letter C, if you look at them sideways.

Mutated animals are similar to Sentient Plants, as they also became human-like during the Night and gained the ability of speech. Crude mimics of their old human master’s cities (memories of zoos or 20th century earth construction) house them; they travel often but always return to their place of residence, built with their own clawed hands. Almost any animal; extinct or not; became a Mutated Animal. We’ll just have to decide what ones to make available.

 

Idea came from Gamma World.

Siege golems were never meant to be alive, but the gods were impressed by the creation of these giant non-functioning robots made of metal ore and oversized gears, which look like decorative suits of platemail with gigantic clockwork gears, and brought them to life. Their massive bulk makes any melee attack against a destroyable building to count as ‘siege damage’. Excellent for destroying your enemy’s house! These things are slow, but strong, and very high armor. Approximately 8-10 feet tall.

Lysofar is the opposite of Docklefar, living on the surface and loving the sun, often working with gold jewelry, favored by the gods themselves. They live in open plains, away from trees so that less sunlight is blocked from their view. Their skin is a light yellow, close to matching their blonde hair.

High Elves are approximately 6 feet in height, and have majestic cities well hidden in the forest. They are adept at swordplay and archery. Think of the elves from the Lord of the Rings trilogy.

Dwarves are, as expected, lazy drunkards and greedy miners. Short and stocky, with a full beard for men. When I played Lineage 2, the dwarf girls weren’t bearded like the men, but cute- very cute! I don’t know how they did that, but I’d like to imitate it.

Wood Elf. Wood elves have unnaturally long limbs, with a small torso, and skin colors similar to the woods in which they live. Otherwise, wood elves are nearly the same height as a true elf.

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