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Fruition Online- Justice

 

For everything that exists, there will undoubtedly be rule-breakers. It doesn't matter how open the rules are, how much freedom laws grant. Someone's gonna break everything. Why bother trying to stop it? You can't actually win.

 

Another unquestionable truth is that no matter how good surveillance or other means are, the top people won't know about most of what goes on unless people at the bottom work as informers, because they're like RIGHT THERE WATCHING IT AND GETTING PISSED.

 

So there are three main things I am putting into place that I'd like the players to know about.

Any player that's been online for a few hours in an MMORPG (massively multiplayer online role playing game) or even most multiplayer games of nearly any other kind has run into players who absolutely refuse to be anything but a useless, insufferable dick.

By viewing a character's paperdoll (see Stats) you can see what awesome stuff the player controlling that character did. Negative achievements say the dickish stuff. Run away from Duels (see Combat), not help in battles even after joining a party and just "mooching" off of everyone to gain experience or loot? Also Negative Karma is granted when a player is reported, investigated, and found guilty, of breaking the EULA (end user license agreement).

Negative Karma and Undesireable Achievements

This character class isn't written in detail in Classes for a big reason.

When a player (account-wide, so not just one character with this) gains a positive two karma, this is automatically unlocked. Either that, or having one positive karma point and coming within striking distance (ranged) of someone with negative karma.

This class' skills are all based on being an overpowered, rancid asshole- but only towards players who already broke our very loose rules, so you're infinitely forgiven beforehand.

Think of a combination of a master ninja, Jedi master, and holy crusader.

You aren't meant to beat these guys. They're specifically designed as "PKK". "Player Killer Killer". But they do have to obey behavior rules or have their class revoked and get bad karma.

Karmic Disciple

"Gold Farming" is a thing. It can't be stopped; entire nations' national economy relies on these guys, in real life!

Gold farming is when a character goes way out of their way to buy up all cheaper products and resell them for huge amounts to increase cost of everything for everyone in every game. Intentional inflation. Then no one can naturally afford anything- so they have to buy millions of gold at a time from a gold farmer for real money.

I can't stop this; I've seen game after game destroyed and can do nothing...

Except hire a few of my own to grab money from the game and resell it to the game itself so they're bonafide employees. I don't think they'll welcome competition! Like a privateer. Privateers were pirates in the old days, who were so powerful and dangerous that governments wouldn't even fight them or put bounties on them anymore- they just asked for a cut of their takings. Worked pretty well.

The Gold Sink

I didn't spell that wrong. It's what I'm calling a Curse that a GM (Game Moderator) or EM (Event Moderator) can unleash on a player.

They never got it set up in a smart way, but a game I used to play had an employee hand out to characters a certain special item to prove they participated in an event.

I liked it. It was cool.

However, some players would harass the employee and ask for items, saying they didn't get one, even if they did. Or that they deserved one even though they were only there for the reward ceremony, and not the event.

I plan on doing things better. But for the various times that players get to freely interact with employees, if this kind of behavior happens again, then the GM or EM can "Release the Wibbles".

Wibbles are monsters that only the player cursed with their presence can see. They disappear on their own after awhile. Plus there's only one of them, so it's fine, right?

No. You're being punished. You are wrong. Wibbles jump up and down annoyingly, bouncing around in front of wherever your character tries to walk. They also make annoying noises. If you attack them, they die instantly. And two replace each one that falls. WIBBLES WOBBLE BUT THEY DON'T FALL DOWN.

So the wibble keeps wobbling, yelling "Wibble" at a random frequency and tone. As more and more wibbles spawn due to your attacks to get them out of the way so you can at least walk (did I mention they cancel teleportation magic and also cause you to go mute until they disappear?), there is an increasing number of randomized voices screaming "Wibble!". Let's say you only have the curse for 5 minutes. You kill it. Now it's ten minutes. As the time wears down, wibbles disappear.

Learn to behave or fear the wibbles. Also don't try to DNA sample, soultrap or tame them- it won't work. They're a punishment, not a secret pet. To everyone other than you, in-game, however- you're just swinging your weapon wildly at nothing. You also probably look drunk due to the way the wibbles force you to walk around in weaving circular shapes just to move.

Releasing the Wibbles

NOT DIRECTLY RELATED TO JUSTICE, BUT...

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