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Fruition Online- Classes and Skills

 

Don't worry! I have a LOT more to write. Just busy watchin' cartoons.

Potion Carbineer

Potion Carbineers are very lightly armored, but move slow due to their weapon. They are healers and damage dealers- though it depends entirely on their armor and alchemy skills which is actually useful, if either.

How? Potions can be made to cause elemental damage, inflict status ailments, cause certain attack types to be temporarily more effective against a target, or decrease healing or regeneration.

 

They can also be made to do the exact opposite of any of that. Watch where you shoot! You'll affect every target, friendly and otherwise- so don't piss off or slaughter your own group on accident.

Field magic is learned on the field of combat- a mage with no spells or abilities at all until he encounters monsters. Final Fantasy has a class this is based on- called either Blue Mage (FF5, FF7, FF9, FFX with Kimahri using Lancet, FFXI) or Gun Mage (FFX-2). Breath of Fire games 3 & 4 I’m aware also has this type of magic, but instead of calling it ‘blue’ magic, it’s simply different skills monsters use of which the name of the skill shows up in blue if you spend the turn defending. When monsters use their racial special attacks- you can duplicate the skill and use it as though it were a magical spell- but I’m not sure I’ll let it be enchanted onto something.

Field Mage

Shieldmaster

Shieldmasters have, as their class says, mastered the art of using two shields at once. Do not think this

is a purely defensive or counteroffensive class! Though it was the original intent. One of their shields is

mainly for defense and deflect incoming damage- they're often equipped with blades, spikes, or other things.

The second shield however, can also be used for purely defensive reasons, though it doesn't give them the benefits the shield was designed for.

It is made for special crowdsurfing attacks that get them into the middle of a monster swarm, can be used like a boomerang and hit multiple enemies at once, or can just absorb incoming missile attacks like arrows and daggers, and lodge them into a targeted enemy, shotgun blasting them or causing ridiculous damage while bum rushing them.

Gray Mage

Blue Mage is my favorite class in any game, most fun ones found in Final Fantasy 5, Final Fantasy 9, and as ‘Gun Mage’ in Final Fantasy X-2. Blue mage is a high-hit point, high-armor, high-damage class, with a lot of magic power- but no spells. Where do they get their spells? By fighting monsters- when a monster uses an ability on a blue mage- such as poison breath or vampiric bites or fire breath, water blasts or all sorts of other status or elemental abilities- maybe even self-buffing, like an ability that decreases all incoming damage and heals the user over time or maybe a spell that heals the entire party and removes all status effects at the same time- a blue mage learns this. Monster abilities are their magic. They learn this out in combat. The Gray Mage, however, is my creation. Where as a Blue Mage learns abilities from their monster enemies, Gray Mages learn their abilities while fighting other players! Gray mages, just like Blue Mages, have slots for their skills/spells, 20 in all. The difference between a Gray Mage’s skills and anyone else’s is that say… a level 5 paladin skill is perfect defense for 5 seconds. Well a level 100 Gray Mage can use his 100th level, or 20th, slot to drastically increase the time limit on a paladin’s perfect defense, unquestionably making themselves a terror to face. Gray Mages cannot learn Blue Magic.

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